com] contributors, for cataloging all the effects, scopes, conditions, etc; that were necessary to make this mod. Game was never designed for hyper fast travel at early/mid game to begin with. A few I can think of off the top of my head: Make it possible to disable them, ideally from the galaxy map. (the middle triangle is connected via Hyper Relay, the system off screen to the top left is not connected) The idea is that when you have 3 or more Hyper Relays in a row, your ships can jump from 1 Hyper Relay to the next, instead of having to fly across each system you are passing through. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Note: in an UNOWNED system that has a Hyper Relay, anyone can use it. Technically speaking, Hyper Relays are considered Stellaris Megastructures. Regular wars do not change ownership of systems until end of the war, so you are still able to use those lanes. But this same feature makes the Endgame crisis faster in reaching your capital. These megastructures are currently togglable: Hyper Relays. I built 2 of them, one on my home sector and another about 30-40 sectors away and went to send a construction ship through it to test it and it doesn't have a 'destination'. Originally posted by esotericist: hyper relays are described as an early game tech by the devs in comparison to e. Hyper Relays can grant additional effects based on edicts and subject specializations. Mainly it should attempt to connect:The Hyper Relays causing a weird calculation doesn't totally explain why the route from Sirius to Sol would go through the Warp Gate, as no part of that was on a Hyper Relay route to begin with, and it would arrive at a Network node equally quickly whether it went to the subject's Warp Gate or to the neighboring system, which also. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. 0 unless otherwise noted. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. * NOT achievement compatible; Can be added to an existing game, but works best if the AI has not started building hyper relays yet. the tech comes with the 2nd or 3rd lvl hyper drive. Disables the option for players or AI to research the hyper relay technology. Nihilistic Acquisition perk to abduct pops is a great option if you're authoritarian. 4 and Overlord came out. The crisis could spawn anywhere inside your borders, just like an ennemi could warp in at some point. Option just doesn't pop up. r/Stellaris. ago. Hyper relays definitely could use some improvements. Normally, ships have a sensor range, and simply having an outpost next to it would reveal the star and let you advance. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. I think about 2 possible options: 1) Addition of Button - Build Hyper Relays from point where Construction ship is to chosen point. Ah, if it is hyper relays that's the issue and not wormholes and your only wanting to move one system away can you use way points in the system map. The rule is, you can use the hyperrelay in your and your allies’ space, until the system changes ownership. We discovered that removing this mod (disable hyper relay tech) removes the funky megastructures. Stellaris Gateway Network Tutorial. Besides the double pop up on completing a gateway, I have an issue not being able to upgrade vassals hyper relays to gateways. Ordinarily they'd hyperspace to the system, then have to travel from one side to the other using their thrusters, then hyperspace to the next system and so on. Hyper Relay edicts require the empire's capital system to be. Best. In particular, hyperlanes changing hands during wars tends to cause fleets flip-flop between routes and take longer-than-necessary paths, and also gets fleets separated in transit. Game was never designed for hyper fast travel at early/mid game to begin with. Stellaris. Game was never designed for hyper fast travel at early/mid game to begin with. We have learned the release date of Stellaris: Overlord. AI Hyper Relay Spam. Stellaris. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Here are a few: -The Mushroom Kingdom: the red top/white stem classic mushroom people (I know they can have different colors but by saying the colors you pictured the shape). . A relay network is a highway. I think this is a problem, but at the time I figured what the heck, they’re half way. There is always time for a spot of tea. 3, so can not currently testify for how the mod works further into the game. - Moved the code to separate files to be more mod compatible. Yes folks, your ships can literally be sitting on the exit point to another. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. I personally don’t really like hyper-relays, but that’s just my taste, plenty of other people enjoy them. Not only am I extensively trained in biological greetings, but I have access to the entire arsenal of the Blorg Commonality Friendship Armada and I will use it to its full extent to uplift your unfriendly culture into. depends on the situation of course. Instead they can immediately begin charging their hyperdrives for the next jump. Improved performance of the game checking if a planet is a colony, slightly (it does this a lot, so this speeds up e. Flash Forge Hyper Relays This action is unique in that it is the only one that costs another resource in addition to Astral Threads. A link may be inactive because of closed borders, war, or if the relay is ruined. it essentially lets you pave roads to move faster along certain routes. I usually compare it to Roads vs Railroads in some versions of Civ. A link may be inactive because of closed borders, war, or if the relay is ruined. 15 comments. Tier 1-The Hyper Relays should be an earlier Gateway Tech, acting with a limited range like the old Wormhole Stations, however Tier 1 Relays will only be able to connect to other Relays, not the Gateways or L-Gates, and obviously they can only connect if you are within their limited range. Do notice that this isn't the same rule as L-gates and wormholes, which can be used to go to enemy territory. 410K subscribers in the Stellaris community. I can be anywhere, anytime, and I can greet you in over seven hundred languages, and that's just with my natural vocal chords. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. However an empire could still start with the gateway origin. Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. Hyper relay. < > Showing 1-9 of 9 comments . I like hyper relays in concept, but the implementation is just really bad in some situations. With the correct technology finished, players can use a Stellaris Construction Ship to right-click and build a Hyper Relay in any of their Systems for 25 Influence, 500 Alloys, and 100 Rare. As you might expect, it is not good for the game's speed for empires to be able to spam these useless megastructures everywhere - pea brain AI will see "free megastructure must build" which has the added bonus of removing the resources. Existing_Risk8968 • 10 mo. Description. Dear Developers: Hyper Relays and Gateways. Took a lengthy hiatus from Stellaris and came back for Overlords DLC which am digging aside from the bugs. they don't count as megastructures or count towards megastructure limits -- and instead they become. No, hyper relay is indicated by a thick blue line. You have to cheese to win as the AI gets stupid bonuses. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Description. Of course you could still require a relay to be built on each end of the bypass to act as a terminal and to connect to the chain on the far side. With the mod loaded and being used, starships proceed to another star system via the hyper jump exits in their current star system and jump with no wind-up time (the ship instantaneously jumps). Gateways. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. And so if your fleets are pathing to a system using relays, and then the destination relay gets cut, they originally path to the relay and then change to path normally. I run a galactic cartel megacorp that a lot of people around the galaxy don’t like. • 2 yr. But not just for Hyper Relays, I would love to be able to dismantle uninhabited Habitats, Megastructures and Gateways as well. Hi, can you please add ability to dismantle hyper-relays? I tend to build them very conservatively -- just connecting my planets and choke-points for quick relocation of fleets in case of war/relief effort to take planet siege off. Just like jumpdrive use gets its. I think, the reason, you can't "skip" systems with hyper relays is, gateways does this thing already and hyper relays are early tech to help fast travel in your sectors. Stellaris Dev Diary 251 has dropped and this week we are getting the breakdown on the Hyper Relay Network, an update to unemployment & migration and a specia. . Toggle signature. Game was never designed for hyper fast travel at early/mid game to begin with. Upload Attachment File(s) attachedThat way I can use a few cleets to effectively cover most of my empire, but there's the risk that an enemy taking my frontier systems means they can now funnel troops via their own relays right to me. Description. There is no pathfinding, only an if/or statement. Okay but if i have a relay network, and a fortress with a FTL inhibitor will the enemy be able to go. Toggle signature. 4. Hyper Relays can be built in your own space, or that of your subjects. Game was never designed for hyper fast travel at early/mid game to begin with. Hyper Relay connected systems are shown on the galaxy map and Construction Ships can build them directly from the galaxy map. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Total war immediately switch ownership, causing the hyper relay chain to be broken (shows up as yellow/orange on the map). They are different. 25 hyperlain density, . You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Content is available under Attribution-ShareAlike 3. Hyper Relays are an earlier game phase tech, and you can spam them from galaxy view. ago. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Ships appear at. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper Relays can grant additional effects based on edicts and subject specializations. They must be build in every system going from point A to point B?And with neutral hyper relays being usable by them this time they wont even need years to reach and attack an overlords back. Back in ye olden days of Stellaris, with the three FTL types, the. In general it's hard to distinguish hyper relays from hyper-lane connections. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. They work similarly to regular Hyperlanes – just much, much faster. ago. Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. (Among others) Orbital rings are pretty powerful economic boosts to planets. The exact speed depends on your fleet speed but overall, we can say that, from our experience, Hyper Relays are almost four times faster than regular Hyperlanes. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. The AI loves to build hyper relays in every system regardless of whether they're actually needed. 6. Originally posted by Kapika96: No, every system. After the fleet battles, Armageddon bombardments, neutron sweeps, battle frames, mega warforms and finally extermination purges had finished cleansing the galaxy of all the enemies of Machine, we built our capital on the largest, most radioactive. And it is not viable to create several bulwarks, one for each side, as each bulwark drains the overlords basic ressource production individially, which makes them too expensive. Stellaris Real-time strategy Strategy video game Gaming. Game was never designed for hyper fast travel at early/mid game to begin with. # 20220712 Mod version 0. #2. Sort by: Open comment sort options. what we need is to use influence to make our. 75 (in small galaxies with 4 wormholes i have noticed weird. Me, duh. They function like hyper relays but without the requirement of the systems bordering eachother. * NOT achievement compatible; Can be added to an existing game, but works best if the AI has not started building hyper relays yet. 75x tech 1x hab as a Rogue Servitor, year 2330, 80k science/month total. You don’t know exactly where it is, so your ships don’t know how to get there. Having your. In order for Hyper Relays to work. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. then camping them near the hyperlanes/hyper relays of my border systems. 4. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Stellaris Real-time strategy Strategy video game Gaming. I agree with @Tale that it would make multiple fleets and positioning less meaningful, and throw away much of the difficulty of defending a large expansive territory. Hyper Relays would work like the gatebridge in stargate. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. And it is not viable to create several bulwarks, one for each side, as each bulwark drains the overlords basic ressource production individially, which makes them too expensive. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. With the mod loaded and being used, starships proceed to another star system via the hyper jump exits in their current star system and jump with no wind-up time (the ship instantaneously jumps). Game was never designed for hyper fast travel at early/mid game to begin with. Strategy Guides Stellaris: How to Build a Hyper Relay By John Higgs. For convenience, Relays can also be built directly from the Galaxy Map. Subscribe. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. I use this with ultimate automation and have my construction ships auto build hyper relays, and whenever I want a gateway it saves so much clicking by using your mod. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Regular wars do not change ownership of systems until end of the war, so you are still able to use those lanes. You can tailor the location by zooming into the system view, where you can select the Hyper Relays exact placement. A link may be inactive because of closed borders, war, or if the relay is ruined. - If the system has a wormhole, the Hyper Relay should be placed near it. . I do it, so I can build Hyper Relays & Gateways in every system, and make galactic travel a BREEZE! it's so nice! being able to go anywhere and everywhere, especially while the crisis is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hyper Relays are currently the worst thing in the game. Letting you learn the enemy layout just in advance of conquering, that is. Exactly the same way how road building in Civ 5 worked. Hyper relays in Stellaris can be powerful tools for interstellar travel, but it is important to understand their range and limitations in order to use them effectively. There is no pathfinding, only an if/or statement. Like gateways, there is a one per. Mainly it should attempt to connect:The Hyper Relays causing a weird calculation doesn't totally explain why the route from Sirius to Sol would go through the Warp Gate, as no part of that was on a Hyper Relay route to begin with, and it would arrive at a Network node equally quickly whether it went to the subject's Warp Gate or to the neighboring system, which also. But could be a nice suprise if it was inside a nebula. Hyper Relays are an earlier game phase tech, and you can spam them from galaxy view. What i think happened here is, i disabled L-gates in my last game, and the hyper relays now use the megastructure icon. Your ships can use these gateways, to travel to any other gate in the galaxy. This is a good idea for systems that contain wormholes. Subscribe to downloadHyperlane Variety (Blue) Subscribe. Realize your Grand Design with Stellaris: Overlord on May 12th for USD 19. When large fleets fly through the. I can't find a way to "insist" my fleets go through the lane instead of the relay. Hyper relay. The way I deal with it is either reloading a recent save, or using a console command to get the resources for rebuilding the lost fleet. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. g. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. 15 comments. Game was never designed for hyper fast travel at early/mid game to begin with. A link may be inactive because of closed borders, war, or if the relay is ruined. 5. So I've taken the same approach to Stellaris, trying to find exploits, and there are a lot of explots. There is no vulnerability by using gateways. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. No More Stellaris Mods 3. It feels incongruous that such a massive piece of infrastructure gets built in every backwater system with a single +2 energy deposit. Description. Relays just jump you system-to-system. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. it essentially lets you pave roads to move faster along certain routes. but I can't build hyper relays, since I dont have overlord. So let's talk Hyper Relays. Okay but if i have a relay network, and a fortress with a FTL inhibitor will the enemy be able to go. Additionally you have edicts that will allow better resource generation and the like based on your networks. - now towards the cost of building a hyper relay. Be careful of the Hyper Relay's position in unclaimed systems as the enemy can, and will, come through the Hyper Relay instead of the hyperlane. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Multi-stage megastructures maybe don't get removed as a feature of the star system, but instead only get logically removed -- i. With this mod, regular hyperlanes are white and thin enough to be unobtrusive but still usable. Related Topics. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. I don't have any games correctly started with STellaris v3. They must be build in every system going from point A to point B?If you park your ships next to a hyperlane on the opposite side of the system to the hyper relay, they will lug themselves back over the system to get to the hyper relay. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. . Its the stellaris version of 'roads'. Besides that, hyper relays are pretty useful. From there, you can enter one of the other L-Gates to another. Other modders, whose work allowed and inspired me to learn how to write my own mods for Stellaris. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. - Allow to upgrade any hyper relay into gateway through Galaxy view. Gameplay, because you need to have them know where they are going. Stellaris Dev Diary 251 has dropped and this week we are getting the breakdown on the Hyper Relay Network, an update to unemployment & migration and a specia. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Enemies can't use hyper relays under your. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system in order to fly 20 systems out of their way and get ambushed at point blank range. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Every time I notice a fleet rush towards a hyper relay while the enemy is attacking the neighboring system I die a little on the inside because I know the fleet is going to not be able to use that hyper relay, have to turn around and run through the entire system again. To quickly jump across to the system they were positioned directly next to. Stellaris Wiki Active Wikis. Smallest galaxy, maximum number of empires, wormholes 0. Unless they’re the Crisis or a FE. The test started when I noticed that, despite being only three non-relayed hyper jumps away, the construction ships opted to use a route that included 7 relay jumps and two gateway jumps (I built the gate ways right next to the relay to reduce movement even more, seems to be almost instant) to get there instead of the three jumps. 25 wormhole and . Thanks so much! There really should be an option to dismantle mega-structures, even if it's a one cent to the dollar sort o thing. Vuk Radulovic. Hi, can you please add ability to dismantle hyper-relays? I tend to build them very conservatively -- just connecting my planets and choke-points for quick relocation of fleets in case of war/relief effort to take planet siege off. Hyper Relays can be built from the galaxy view, which places them semi-randomly within the system. Enter hyper-relays. They are a daisy chain of relays that only connect to systems that are linked via hyperlane. Hyper Relay edicts require the empire's capital system to be. Best. Hyperrelays are made for overall movement, while stargates - quick jumps. Standing firm against the overlord’s enemies is the Bulwark, the second of the Specialists. Stellaris Gateway Network Tutorial. Game was never designed for hyper fast travel at early/mid game to begin with. a ship with level 2 (Gravitic) sensors will give sensor coverage of that system and all systems connected to it through a Hyperlane or explored Wormhole. Stellaris already has an issue with cat-and-mouse fleet chases. Just select a Construction Ship and right-click. But thinking about it, you can just choose it as the first ascension perk, and then create a scholarium vassal, which would give more or less the dame science bonus than the normally first chosen perk. That is to say the way I’ve been playing so far, I want it to be harder for them. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Anyone can use a hyper relay as long as both the to and from systems are not hostile to. I tried not to use the same specific government name twice, so there would be a wide variety of government types and ethics. Can someone explain. Game was never designed for hyper fast travel at early/mid game to begin with. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. They have to be in systems adjacent to each other, an uninterrupted chain of relays will make the hyperlane a bolder line and that's when you know they're connected. 10/10 :) Game was never designed for hyper fast travel at early/mid game to begin with. But not just for Hyper Relays, I would love to be able to dismantle uninhabited Habitats, Megastructures and Gateways as well. Hyper Relay edicts require the empire's capital. But AI likes. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. In this case, you will need to use other approaches. With a relay you still have to go through each system, but you go a lot quicker as you don't have to fly across each system. Now you can put gates a few systems back, and connect from them to the front line with relays. Unless you are trying to connect to a capital three systems away, the hyper relay will be more expensive influence wise. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. You don't actually skip over any systems while using them -- you just skip the travel time from flying across systems to the next hyperlane. August 2, 2023. Through vassal specializations and edicts it is possible to gain additional benefits from them. Option just doesn't pop up. 420K subscribers in the Stellaris community. Game was never designed for hyper fast travel at early/mid game to begin with. I know its going to be revealed this. #1. When large fleets fly through the hyper relay it looks better to me than the gateway. Game was never designed for hyper fast travel at early/mid game to begin with. Game was never designed for hyper fast travel at early/mid game to begin with. However, now with hyper relay networks, I found it difficult to tell where my relays were set up. If I create & use an mod that deletes the tech that enables Hyper. If you have not yet researched Hyper Relay technology, Hyper Relay Insight will give you a boost to get started in doing so. I like how Hyper Relays creates a highway inside your star empire, but I was thinking they could be improved if like starbase you could purchase module once built that add protection to the lane and curve down the chances of pirates popping-up. The new Hyper Relay Megastructure is the equivalent of a galactic highway in Stellaris, allowing players to accelerate travel across their Empire. Game was never designed for hyper fast travel at early/mid game to begin with. . Hyper. 99!. What i think happened here is, i disabled L-gates in my last game, and the hyper relays now use the megastructure icon. 4. Game was never designed for hyper fast travel at early/mid game to begin with. This is the Izki Sacred Covenant. A full list of credits regarding the use of every asset in this shipset can be found on a dedicated page in the discussion area. 5 > Definitive final version without errors (tested in a huge galaxy for more than 99 years). if you have a hyper relay connection between two systems, you can NOT use the normal hyperlane entrance UNLESS the opposing system is not controlled by you. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at. it essentially lets you pave roads to move faster along certain routes. Unlike Hyper Relays, Gateways don’t just increase your travel speed, they allow you to instantly travel from point A to point B in the Galaxy, given that you have Gateways in both locations. hdjs_ • 7 mo. Gateways don’t collect trade. Fun fact, there was no way, and appears to still be no way, to force a fleet to manually travel via hyper lanes rather than hyper relay if there is one in the system. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Yeah I already thought about that. A Hyper Relay network can be immensely helpful for fighting a defensive war before you get Gateways or Jump Drives, since it lets you more easily use Defeat in Detail tactics against a larger invading force (Note: hostile fleets can't use Hyper Relays against the empire that controls them to instantly move across that empire). August 2, 2023. 9. R5: Purged all organics (again). it essentially lets you pave roads to move faster along certain routes. Stellaris: Suggestions. IMO, this just proves that the game could be better if you had the option to have smaller megastructures available earlier, and then after mega-structural. It's mostly about planning for what could be (and well, edicts). Game was never designed for hyper fast travel at early/mid game to begin with. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. The tactic in question overlaps L-gates and normal gates in order to eliminate the time your fleets move between them if you have both in the SAME system. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper Relays can be constructed once the Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, thereby avoiding having to traverse systems at sublight speeds. Hyper Relays can grant additional effects based on edicts and subject specializations. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Subscribe to downloadUltimate Automation 3. Meaning your ships can make jumps without having to use sub light to reach a hyperlane. But on the downside was that the entire galaxy had Hyper Relays. Hyper Relays: Only available with Overlord DLC. Hyper relays are usually researched well before gateways. eh if it’s a larger war i’m willing to accept the exhaustion of it means i can use a suicide fleet to delay or draw into a trap the enemies’s main armada. Game was never designed for hyper fast travel at early/mid game to begin with. A Relay Network is more like Railways. Generally the problem is only large enough to warrant a fleet. Is it possible to turn off Hyper Relays at all prior to starting a new game? I've just wrapped up a game in the late 2800s (used the recent game setting's idea from the post where everything was notched up, so tech was x25 research times, growth scaling etc - made a very fun game). The expansion for the space strategy from Paradox Interactive will debut in early May and will introduce a new hyper relay technology. #2. Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. pensfan044 • 1 yr. A place to share content, ask questions and/or talk about the 4X grand strategy…My preferred galaxy settings are 1000 stars, 1 guaranteed habitable planet, 1x habitable worlds, ai empires set to 10-20, 5 fallen empires, 1-3 marauders, max primitive, . please, PDX, i beg you: make the hyper relays dismantable! This is just an annoying feature. Especially because the further you zoom in the thinner and more similar the hyper relay line becomes to the hyperlane line. 6 for current Stellaris version 3. In general it's hard to distinguish hyper relays from hyper-lane connections. Stellaris Wiki Active Wikis. Stellaris Gateway is considered to be FTL Megastructure, along with Hyper Relay. Hyper Relays work kind of like a gateway with a range of one system. Hyperrelays are made for overall movement, while stargates - quick jumps. . Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Example 1 is so true, i think it is just a simpler implementation to do when there is hyper relay, use hyper relay. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. It doesn’t take the relative distance between my fleet and the hyperlane/hyper relay entry into account. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. The Hyper Relay. Hyper Relays can be built from the galaxy view, which places them semi-randomly within. Go to Stellaris r/Stellaris. I only build Hyper Relays like highways where. They function like hyper relays but without the requirement of the systems bordering eachother. However, the AI is often stupid and if you have a Citadel there with lots of Defense Platforms and an Ion Cannon that can usually handle whatever the AI sends in. 13. Many techs show two parts- one I can actually use, and another thing that benefits hyper relays. - Made existing Hyper Relay tech and megastructures no longer fully deleted when loading a save. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. They must be build in every system going from point A to point B?The crisis wiki page said it could happen, but that'd only be if you don't immediate kill them (or in the case of earlier versions, if they didn't kill themselves). Update: Aug 25, 2022 @ 1:05am. I have to wonder how easy it will be for the devs to balance in future if relays stay DLC only. Can't sure my 5 coins are related to hyper relays (as I don't have Overlord) but still in common case you also need to remove flags megastructure and has_megastructure from stellar body that serves as a basement for mega so you can build anything again. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. . Ready to take your revenge on the galaxy? The Sith armada is here to serve! This shipset is a compilation of ships from various Sith factions from the Star Wars KOTOR Era including fan favorites such as the Harrower Dreadnought and the Interdictor Cruiser. Lord Margrave May 24 @ 2:31pm. Instead they can immediately begin charging their hyperdrives for the next jump. KindlyWall481. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at.